Cyberpunk
2077 is an upcoming role-playing video game developed and published by CD
Projekt. It is scheduled to be released for Microsoft Windows, PlayStation 4,
Stadia, and Xbox One on 17 September 2020. Adapted from the Cyberpunk
franchise, it takes place in dystopian Night City, an open world with six
distinct regions. Players assume the role of the customisable mercenary V in a
first-person perspective, acquiring skills in hacking and machinery, an arsenal
of ranged weapons, and options for melee combat. Both lethal and non-lethal
playthroughs are possible.
Cyberpunk
2077 is played in a first-person perspective as V, a mercenary whose voice,
face, hairstyles, body type and modifications, background, and clothing are
customisable. Stat categories—Body, Intelligence, Reflexes, Technical, and
Cool—are influenced by the character classes that players assume, which are
NetRunner (hacking), Techie (machinery), and Solo (combat).
The perk tree branches into melee, blades,
handguns, shotguns, rifles, sniper rifles, hacking, two-handed combat,
assassination, "cold blood", engineering, and athletics. V must
consult a "ripperdoc" to upgrade and purchase cyberware implants;
black markets offer military-grade abilities. The rarity of any given equipment
is shown by a coloured tier system. V can take cover, aim, run on the ground
and walls, jump, double jump, and slide. With arm blades, V may climb walls
and, like with other close-combat weapons, deal melee strikes.
Night
City is an American megacity in the Free State of California, controlled by
corporations and unassailed by the laws of both country and state. It sees
conflict from rampant gang wars and its ruling entities contending for
dominance. The city is contingent on robotics for everyday aspects like waste
collection, maintenance, and public transportation. Its visual identity is
derived from the four eras it underwent—austere Entropism, colourful Kitsch,
imposing Neo-Militarism, and opulent Neo-Kitsch. The Internet is managed by
corporations and the army. Homelessness abounds but does not preclude
cybernetic modification for the poor, giving rise to cosmetic addiction and
consequent violence.
By Santiago
Sandoval, Step 10